©2019 by Nick Burnham. Proudly created with Wix.com

NICK BURNHAM

Hello! I'm an aspiring level designer currently working as a business systems analyst for a student loan company in Salt Lake City.
I have a master's in game design from the University of Utah. I create games, adventures, and levels in my spare time, and I'm a regular Dungeon Master. Some of my favorite games are Overwatch, Gone Home, Tetris Effect, The Witness, and Thief: The Dark Project. I'm also a classically-trained musician with degrees from the University of Utah and University of Iowa. I'm passionate about libraries, writing, civil rights, minority representation, and environmental protection.

 

PROJECTS

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WHEN EVIL IS EXALTED

Single-Player Quake Level - October 2019

Thesis: create a spooky level for the second Quake Halloween Jam. Inspired by The Hound of the Baskervilles.
https://andrewyoderdesign.blog/2019/10/30/quake-halloween-jam-2-is-out/

Trailer: https://youtu.be/M_DKDdnnhAE

Made with: TrenchBroom

Development time: 2 months

Playthrough video: https://www.youtube.com/watch?v=mTEw0rrIjQA&feature=youtu.be


Postmortem: https://nickburnham.wixsite.com/design/blog/quake-halloween-jam-2-postmortem-when-evil-is-exalted

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WATERDEEP JUNCTION

Single-Player Quake Level - September 2019

Thesis: create a sewer-themed level for the Quake Sewer Jam
http://www.celephais.net/board/view_thread.php?id=61769

Made with: TrenchBroom

Development time: ~50 hours over 1 month

Playthrough video: https://www.youtube.com/watch?v=86LJusXfAzU

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MYSTERY OF THE HIDDEN TEMPLE

Single-Player Quake Level - July 2019

Thesis: create a collaborative Quake map for Speedmap Pack 199:
http://www.celephais.net/board/view_thread.php?id=61754

Made with: TrenchBroom

Development Time: 1 week

Playthrough video by JCR: https://youtu.be/SUkb2AKaB0g

Made in collaboration with Andrew Yoder

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OGRE BATTLE

Single-Player Quake Level - October 2018

Thesis: learn Quake level design for Speedmap Pack 188: 

http://www.celephais.net/board/view_thread.php?id=61639


Made with: TrenchBroom and progs_dump tools


Development Time: ~15 hours over 5 Days


Playthrough video by Tribalquake: 

https://youtu.be/HxYwO0n8d24?t=112

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SEALED BY BLOOD

Single-Player Doom 2 Level - November 2016

Thesis: learn old-school Doom level design

Made with: Slade

Development: ~50 hours over a few months

Playthrough video by Doom Wads: 

https://youtu.be/h8gDNFemn9I

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GRAVESITE

Team Fortress 2 KOTH Map - 2016

Thesis: learn TF2 multiplayer level design as my final project for a Virtual Worlds class

Made with: Valve Hammer Editor

Development Time: 25 hours over a few weeks

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BLIND TRUST

Master's Thesis Game - May 2016

Thesis: self-publish a unique game as a producer and designer on a team of 12 grad students. 

Pitch: Blind Trust is a two-player, co-op game where a deaf character leads a blind character through a low-poly, fantasy island using binaural audio.

Made with: Unity

Development Time: 3 semesters

Trailer: https://youtu.be/mkNbXeTRxck

Playthrough video by Keith Ballard: 

https://youtu.be/vdhM4_bwrP4

Steam: https://store.steampowered.com/app/468560/Blind_Trust/

 
 
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