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NICK BURNHAM

Hi there, I'm an amateur level designer currently working as an analyst for one of the top mortgage loan servicers in the United States.
I have a master's in game design from the University of Utah. I create games, adventures, and levels in my spare time, and I'm a regular Dungeon Master for my D&D group. Some of my favorite games are Overwatch, Gone Home, Tetris Effect, The Witness, and Thief: The Dark Project. I'm also a classically-trained musician with performance degrees from the University of Utah and University of Iowa. Besides games and music, I'm passionate about libraries, writing, gay and trans rights, minority representation, and environmental protection. I'm looking to get my foot in the door with the games industry, so if I seem like I'd be a good fit at your studio, don't hesitate to contact me! Cheers.

PROJECTS

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UNEARTHED NAHUATL

Single-Player Quake Level - February 2021

Thesis: create a speedmap level using only "unused" textures.

Made with: TrenchBroom

Development time: one week

Playthrough video by Mars: https://youtu.be/GMN8qRuGzVk

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DESIGNS ON JERRY

Single-Player Quake Level - February 2020

Thesis: create a speedmap level using only prototype textures.

Made with: TrenchBroom

Development time: a few days

Playthrough video: https://youtu.be/QEOuaFArb7A

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WHEN EVIL IS EXALTED

Single-Player Quake Level - October 2019

Thesis: create a spooky level for the second Quake Halloween Jam. Inspired by The Hound of the Baskervilles.
https://andrewyoderdesign.blog/2019/10/30/quake-halloween-jam-2-is-out/

Trailer: https://youtu.be/M_DKDdnnhAE

Made with: TrenchBroom

Development time: 2 months

Playthrough video: https://www.youtube.com/watch?v=mTEw0rrIjQA&feature=youtu.be


Postmortem: https://nickburnham.wixsite.com/design/blog/quake-halloween-jam-2-postmortem-when-evil-is-exalted

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WATERDEEP JUNCTION

Single-Player Quake Level - September 2019

Thesis: create a sewer-themed level for the Quake Sewer Jam
http://www.celephais.net/board/view_thread.php?id=61769

Made with: TrenchBroom

Development time: ~50 hours over 1 month

Playthrough video: https://www.youtube.com/watch?v=86LJusXfAzU