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NICK BURNHAM

Hello! I'm an aspiring level designer currently working as an analyst for one of the top mortgage loan servicers in the United States.
I have a master's in game design from the University of Utah. I create games, adventures, and levels in my spare time, and I'm a regular Dungeon Master. Some of my favorite games are Overwatch, Gone Home, Tetris Effect, The Witness, and Thief: The Dark Project. I'm also a classically-trained musician with degrees from the University of Utah and University of Iowa. I'm passionate about libraries, writing, civil rights, minority representation, and environmental protection.

PROJECTS

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DESIGNS ON JERRY

Single-Player Quake Level - February 2020

Thesis: create a speedmap level using only prototype textures.

Made with: TrenchBroom

Development time: a few days

Playthrough video: https://youtu.be/QEOuaFArb7A

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WHEN EVIL IS EXALTED

Single-Player Quake Level - October 2019

Thesis: create a spooky level for the second Quake Halloween Jam. Inspired by The Hound of the Baskervilles.
https://andrewyoderdesign.blog/2019/10/30/quake-halloween-jam-2-is-out/

Trailer: https://youtu.be/M_DKDdnnhAE

Made with: TrenchBroom

Development time: 2 months

Playthrough video: https://www.youtube.com/watch?v=mTEw0rrIjQA&feature=youtu.be


Postmortem: https://nickburnham.wixsite.com/design/blog/quake-halloween-jam-2-postmortem-when-evil-is-exalted

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WATERDEEP JUNCTION

Single-Player Quake Level - September 2019

Thesis: create a sewer-themed level for the Quake Sewer Jam
http://www.celephais.net/board/view_thread.php?id=61769

Made with: TrenchBroom

Development time: ~50 hours over 1 month

Playthrough video: https://www.youtube.com/watch?v=86LJusXfAzU